

Non Sentient: Despite the nature of this creature, it holds no sentience and depends on coordination with Yammosk or Dhuryam. It should be noted that the deep yorik-coral roots make moving/removal of the Gramutek incredibly difficult. Attempts to do so will kill the Gramutek. Weaknesses: Immobile: Once stationed in it a position, the Gramutek can't move from said position. Along with that, similar to the Well of the World Brain, the Gramutek Yorik-coral is capable of metabolizing metal, restructuring it, and creating nearly impenetrable walls - meaning that it can take root within cities or nearby buildings, using the resources to grow and defend itself. This includes ship born yoret-kor, dovin basals, and other defensive ordinance.

Defensive: Once it reaches maturity, the Gramutek is highly modular in components that can be added to it's skin.

Within it's chambers, it contains the necessary components to build, establish, and maintain Yuuzhan Vong colonies. Highly Productive: The purpose of the Gramutek isn't just to destroy, but also to create. Hardy: From adolescents to maturity, the Gramutek is highly resistant to damage from overlapping plates of yorik-coral, even capable of surviving space and hyperspace. Source Name: Gramutek Designation: Non-Sentient Homeworld: Selvaris Language: Mental Linking Average height of adults: 80 meters tall Skin color: Brown, red, or black Hair color: None Breathes: Type I, II, or III (survival not dependent on air composition) Strengths: Highly versatile: Unlike the Damutek, the Gramutek does not require immediate presence of water for propagation.
